Tom Clancy's Net Force Explorers or Net Force Explorers is a series of young adult novels created as a spin-off of the military fiction series Tom Clancy's Net Force.
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In the year 2025 the Internet and its virtual reality network have to be policed by the Net Force to prevent computer-terrorists from sabotaging it. Sometimes they need help, which is where the Net Force Explorers come in; they are the young people's auxiliary for computer whiz-kids who have made it through a tough training program. These include Maj (Madeline) Green, David Gray, Matt Hunter, Mark Gridley, Leif Anderson, Megan O'Malley, Catie, and Charlie. They are led by the kindly ex-marine commander, Captain James Winters, who has secrets of his own. Together, and separately, these young people solve cyber-crimes and defeat international terrorists while creating virtual worlds, playing high-tech computer games, and even entering a race.
Though the emphasis of the series is on the Internet, and its virtual world, there are occasional glimpses into the future of the world in general. In one novel, there is a reference to a spy from "flat-films" and his assistant who used to make gadgets for him, probably a reference to James Bond and Q. The novel states that when the scientist character died, he was replaced with a hologram version of himself, a prediction of the future of Bond movies. In another novel, the characters are involved with a TV-series that appears to be a future version of Star Trek with a different name.
# | Title | Publication date | ISBN | Plot | Notes |
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1 | Virtual Vandals | 9780606204309 | |||
2 | The Deadliest Game | 9780613334655 | |||
3 | One is the Loneliest Number | ||||
4 | The Ultimate Escape | ||||
5 | End Game | ||||
6 | Cyberspy | ||||
7 | The Great Race | ISBN 0-7472-6165-2 | |||
8 | Shadow of Honor | ||||
9 | Private Lives | 978042517367 | |||
10 | Safe House | 9781435246867 | |||
11 | GamePrey | 9780613811606 | |||
12 | Duel Identity | ||||
13 | Deathworld | ||||
14 | High Wire | ||||
15 | Cold Case | 9780747261513 | |||
16 | Runaways | 2001 | ISBN 0425181502 | also called "Runaway" | |
17 | Cloak and Dagger | ||||
18 | Death Match | 9780425184486 | Released in the UK in 2002 as Own Goal |
Almost the entire story of each book is set in "Cyber-Space," and personal Virtual Reality systems called "Veeyars." An introduction to the system comes from these abridged opening pages of the first book, Virtual Vandals.
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